THE NEW ALL AMERICAN GAME OF SKILL AND STRATEGY
OBJECT OF THE GAME: TO TRUMP YOUR OPPONENT BY SCORING THE MOST POINTS
Trump Zone is a game of skill and strategy. The game pits two players against each other and challenges you unlike any other board game. The object of the game is to Trump your opponent by scoring the most points.
SINGLE POINTS - Score single points by jumping and removing your opponents numbered pieces from the board. Jump and remove a one (1) and score one (1) point. Jump and remove a two (2) and score two (2) points. Jump and remove a three (3) and score three (3) points.
DOUBLE POINTS - Score double points by moving your pieces into your opponent’s Trump Zone. Move a one (1) into your opponent’s Trump Zone and score two (2) points. Move a two (2) into your opponent’s Trump Zone and score four (4) points. Move a three (3) into your opponent’s Trump Zone and score six (6) points.
AT THE END OF THE GAME THE PLAYER WITH THE MOST POINTS WINS AND ANNOUNCES:
"YOU HAVE JUST BEEN TRUMPED"
Board set up
The game is played with two players on a checked board with a GOLD (Trump Zone) on one end of the game board and a BLUE (Trump Zone) on the alternate end of the board. Each player has 12 pieces. The 12 pieces are placed on the board as diagramed.
The GOLD pieces are placed on the GOLD squares and defends the GOLD Trump Zone.
The BLUE pieces are placed on the BLUE squares and defends the BLUE Trump Zone.
A flip of a game piece or a coin decides the first move.
Standard Moves
All pieces can move one, two, or three squares forward, right, or left, or any combination of such moves. All moves must be to vacant squares. No piece can move backwards or diagonally. One or two standard moves are allowed before any jump moves. No jump moves backward or diagonal are allowed. No standard moves are allowed after any jump moves.
Examples of Standard Moves Before a Jump Move
In this illustration the Blue three (3) moves two standard moves forward and continues with his third move by jumping and removing the Gold one (1) and the Gold three (3) from the board scoring four (4) points ending his move. No standard moves are allowed after any jump moves.
The Gold two (2) responds by moving one standard move to the right and continues with his second move by jumping and removing the Blue ones and the Blue two from the board scoring four (4) points ending his move.
The Blue (3) then moves into the Gold Trump Zone, scoring six points.
The Gold (2) then moves into to the Blue Trump Zone, scoring four points and ending the game.
The game is over if there are no legal moves left on the board by either player. A player may, at any time concede defeat if winning is out of reach.
Jump Moves
A jump move allows a player to score points by jumping and removing his opponent’s pieces from the game board. A double, triple, or more jumps may be made in the same sequence as long as a vacant square exist between each jumped piece in a forward, or a left or a right direction. All jumps must be equal to or lower than the number jumped. A one (1) can only jump a one (1). A two (2) can jump a one (1) or a two (2). A three (3) can jump a one (1), two (2), or a three (3). A player has the option of leaving any jumped piece on the board and giving up the points. No player can jump his own piece. All continuous jump moves count as one move. No backward or diagonal jumps are allowed. No standard moves are allowed at the end of a jump move. No piece can jump a piece of the same color.
Examples of Jump Moves
In this illustration the Blue two (2) jumps the Gold ones and continues his move by jumping the Gold two (2), ending his move between the Gold two (2) and the Gold three (3). The Gold ones are removed from the board scoring two (2) points for the Blue. A two (2) cannot jump a three (3) and as a defensive move, the Gold two is left on the board giving up the two (2) points.
The Gold three (3) responds by jumping the Blue one (1) and the Blue threes into the Blue Trump Zone. The Blue one and the Blue threes are removed from the board scoring seven (7) points. By jumping into the Blue Trump Zone, an additional six (6) points (Double Points) are scored for the Gold for a total of 13 points on the move. The Blue two (2) responds by entering the Gold Trump Zone and scoring four (4) points.
Strategy move made in an actual game
It is BLUESs move. Can you find the best move for the BLUE?...
By moving the middle BLUE (3), three standard moves forward and ending the move between the two GOLD threes, the BLUE three (3) is now in position to score eleven or more points…
What is the best move for the GOLD after the BLUE three (3) move?
THE PLAYER WITH THE MOST POINTS WINS. THE WINNING PLAYER ANNOUNCES:
“YOU HAVE JUST BEEN TRUMPED”
3 GAMES IN 1
TRUMP ZONE
CHESS
CHECKERS
You can also play checkers and chess on the same board!
Larry Mckenzie was born and raised in Jacksonville, Florida and began writing and inventing games as a youngster. Touchdown and Ninth Inning Rally were his first game books and were published by Bantam Books. Many years, Many Tears is his sixth book. Larry is married to his wife Orvie for over thirty years. He has three children and many grand children.
BOOKS AND GAMES BY LARRY MCKENZIE
MANY YEARS MANY TEARS
A MYSTERY, MUSICAL, LOVE STORY
ABOUT THE BOOK
Inspired by actual events, the author, Larry Mckenzie, takes us on a journey draped in mystery, poetry and drama. With Jacksonville and Cumberland Island as the back drop you will recognize places and events as you take this journey with the main character Tony Lawrence.
The story of Many Years, Many Tears, rides on a rainbow, as a renowned vocalist's singing career rises to the top, and crashes to the bottom in dismal darkness. A “Crooner” of romantic ballads, Tony Lawrence, whose unique voice colors the words of great love songs, sings his way over enchanting emotions that impacts the life of a beautiful woman... Tina... The author creates a subjective atmosphere that adds meaning to exciting, emotional, and genuine affection. An attractive adult male, Tony Lawrence, armed with dangerous weapons; talent, and ambition, and a girl named Tina, who mysteriously disappears from his life. Tony's talent for writing and crooning romantic and moody words makes the ending more impressive as the author takes you on a musical journey, as his dark future is taken for a ride, enlarging his sense of morality, leading to an unforgettable ending.
THIS BOOK IS DEDICATED TO TINA, WHEREVER SHE IS. ONLY TONY LAWRENCE KNOWS THE TRUE STORY OF TINA.
ON SALE AT:
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ALSO AVAILABLE ON AMAZON
$12.95 paper back
LEONARDO THE LOPSIDED LION
A NEW CONCEPT IN COLORING BOOKS FOR CHILDREN
ABOUT THE BOOK
Leonardo the Lopsided Lion is the story of a baby lion who was born with an Affliction. You see... Leonardo was born Lopsided. From the tip of his nose to the tip of his tail, One side was shorter than the other... Follow Leonardo on his travels to find the love of his life, with an unexpected ending.
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7818, Timberlin Parc blvd,
Jacksonville, Florida.
Phone: (904) 363-3991
Email: afclarrymack@yahoo.com
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